Ethics and technology : controversies, questions, and strategiies for ethical computing
Tavani, Herman T.
Ethics and technology : controversies, questions, and strategiies for ethical computing - 3rd ed. - New Jersey John Wiley and Sons, Inc. 2011 - xvi, 406 p. Includes index
The cyber landscape has evolved significantly since the publication of the first edition of Ethics and Technology in June 2003. For example, we have witnessed a proliferation of social networking services (SNSs), such as MySpace, Facebook, and 'Twitter, blogs now permeate the Internet, comprising what many refer to as the blogosphere; YouTube is viewed daily by millions of people around the world, many of whom are also eager to upload onto it their personal videos for everyone to see, and Wikipedia has become the default encyclopedia for a generation of students. We have also seen tremendous growth in the number of people who interact in virtual worlds, such as Second Life, and who participate in massively multiplayer online role-playing games, or MMORPGs, such as World of Warcraft.
978-0-470-50950-0
Social ethics
Technology - moral and ethical aspects
Technology - social aspects
C 175.2 T21c
Ethics and technology : controversies, questions, and strategiies for ethical computing - 3rd ed. - New Jersey John Wiley and Sons, Inc. 2011 - xvi, 406 p. Includes index
The cyber landscape has evolved significantly since the publication of the first edition of Ethics and Technology in June 2003. For example, we have witnessed a proliferation of social networking services (SNSs), such as MySpace, Facebook, and 'Twitter, blogs now permeate the Internet, comprising what many refer to as the blogosphere; YouTube is viewed daily by millions of people around the world, many of whom are also eager to upload onto it their personal videos for everyone to see, and Wikipedia has become the default encyclopedia for a generation of students. We have also seen tremendous growth in the number of people who interact in virtual worlds, such as Second Life, and who participate in massively multiplayer online role-playing games, or MMORPGs, such as World of Warcraft.
978-0-470-50950-0
Social ethics
Technology - moral and ethical aspects
Technology - social aspects
C 175.2 T21c